﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AsmShaderConverter.HlslShader
{
    public enum HlslSemantics
    {
        color,
        color1,
        color2,
        color3,
        color4,
        color5,
        color6,
        color7,
        color8,
        normal,
        Position,
        SV_Position, // VPos
        SV_Target,
        texcoord,
        texcoord0,
        texcoord1,
        texcoord2,
        texcoord3,
        texcoord4,
        texcoord5,
        texcoord6,
        texcoord7,
        texcoord8,
        Vpos,
        FOG
    }

}
